Blockchain Startup TriviaSpar Create a Mobile Game to Genuinely Reward Big Brains

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A new mobile gaming app from the developers behind blockchain start-up knowledge.io and the IKL (International Knowledge League) is laying the groundwork for a new way to gamify knowledge, rewarding it generously in a way that satisfies the needs of advertisers and players alike.

TriviaSpar is the gaming app in question; presently packed with over five million questions across a broad range of topics from Art, TV, all the way to Cars and even Coding, TriviaSpar boasts a wide range of topics.

What seems to set TriviaSpar apart from the rest is the game’s ability to reward the player with prizes such as shop-vouchers and goods in its F2P ad-based gameplay mode which also benefits advertisers, and in their skill-based gameplay which allows players the chance to compete for real cash prizes.

The significance of this game comes as mobile gaming players, a hugely desired audience, begin to see the same trends within their F2P mobile games; one of them being the endless cycle of poorly placed torturous adverts that only really act as an inconvenient buffer between rounds of a game or annoying pop-up during any point of play.

Advertising in F2P games creates an unwanted break in the game that does next to nothing for the player other than let them know that there is something else to play, do, watch or buy, in which the primary purpose for them, from a developer stand-point, is to keep the game free.

Adverts also offer developers another option, asking for a small / large amount of money to get the ad-free game. And it’s understandable if games are designed to encourage players to buy the full instead of overflowing the player with intrusive advertising, but it does feel a little misleading and it can be quite off-putting for players.

Other F2P games have other Microtransaction features which function as a means for the player to ‘enhance’ their gaming experience with new costumes, characters, levels or in-game currency, with in-game currency essentially being a way to ‘fast forward’ the player’s progress.

It’s all a bit dire and repetitive. The work that the brains at Knowledge.io and the IKL have put into making TriviaSpar a ground breaker for the F2P market is astounding. In a battle of wits and intelligence, TriviaSpar offers players the chance to compete against 4, 8 or 16 players on their knowledge based tournaments in offer for legit prizes all the while incentivising the user to engage with advertisements supplied to the platform.

Advertisements within the Ad-Based play mode (which is F2P) are actually designed to contribute to the player’s wealth too, with a 50-50 split of ad-revenue between the player and advertiser, players can then exchange these points for real prizes via the Reward Platform.

Interestingly also, the advertisements are part of the quiz, requiring players to seek out the information they need to get the answer right either on the advertisers website, promo video etc.

Furthermore, gamers who want a little more reward for their intellect can take part in the Skill based game mode, where players can pay an entry fee which currently ranges from 25 cents to 25 dollars and then wager it against others in a trivia competition with a real cash prize.

If this model proves a success, there’s a good chance that a lot of other mobile games will follow suit. it just makes sense for players and advertisers to have a more mutual agreement in how they choose to engage each other, and not to mention one that rewards that engagement.

Head over to www.triviaspar.com to see it for yourself, and be sure to check out the www.IKLpro.com website for future updates!

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